Jul 25, 2008, 06:39 PM // 18:39
|
#1
|
Krytan Explorer
|
Weapon of Warding
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle
Thats 4 upsides to 1 downside.
Compare that however to what i see as an undeserving elite:
Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.
Thats 2 downsides to 1 upside which can be removed very fast.
If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
needs something done too it if you ask me...
|
|
|
Jul 25, 2008, 06:41 PM // 18:41
|
#2
|
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
they need to make it so mesmer skills remove weapon spells
i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
|
|
|
Jul 25, 2008, 06:44 PM // 18:44
|
#3
|
Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
|
It's 10 energy for Mending and Guardian that can't be removed.
It's very strong but it's not imbalanced. It's also one of the only ways Rit flaggers can protect themselves from Rangers.
Not to mention that Rspike is already very strong in the HA meta; why the hell would you make it stronger?
|
|
|
Jul 25, 2008, 06:46 PM // 18:46
|
#4
|
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
|
[Weapon of Warding] doesn't need a nerf, [Skull Crack] Needs a buff.
|
|
|
Jul 25, 2008, 06:48 PM // 18:48
|
#5
|
Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
|
I posted eons ago prior to NF release that there need to be weapon spell removal skills aswell as a skill or two to knock item spells out of the holders hands, though that could negativly effect flag holding so yeah maybe not good on issue #2.
So yeah, the effects of adding 4 new proffesions without enough testing are still being felt years later.
|
|
|
Jul 25, 2008, 06:58 PM // 18:58
|
#6
|
Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
|
Quote:
Originally Posted by Dobermann
however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
|
It's the bane of any build using physical dmg..... anyways if anything should be done, a skill should be made to remove the weapon not nerf it so it becomes useless. Then again if people want to bitch about weapon spells, I'd love to remove preps, shouts/chants, after all they are all non-removable.
Last edited by Ec]-[oMaN; Jul 25, 2008 at 07:02 PM // 19:02..
|
|
|
Jul 25, 2008, 07:04 PM // 19:04
|
#7
|
Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
|
Quote:
Originally Posted by RavagerOfDreams
i.e shatter enchantment now removes 1 enchantment spell or 1 weapon spell
|
Yes, add a stipulation at the end of all enchant removals that says something like "If target foe is unenchanted, this skill removes 1 weapon spell" or "removes one enchantment and one weapon spell". Add that to enchant removals and it becomes not so imba.
|
|
|
Jul 25, 2008, 07:11 PM // 19:11
|
#8
|
Wilds Pathfinder
Join Date: Aug 2006
Guild: [SoS]
Profession: N/
|
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
|
|
|
Jul 25, 2008, 07:41 PM // 19:41
|
#9
|
Ascalonian Squire
Join Date: Jul 2008
Location: Las Vegas, Neveda
|
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
|
No just no that is so bad >.<
|
|
|
Jul 25, 2008, 07:47 PM // 19:47
|
#10
|
Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
|
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
|
talk about imbalanced. 2 second recharge... a skill that weak shouldn't have any recharge.
|
|
|
Jul 25, 2008, 07:54 PM // 19:54
|
#11
|
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
Quote:
Originally Posted by Snow Bunny
It's 10 energy for Mending and Guardian that can't be removed.
[FONT=Tahoma]
|
both of those can be removed via an enchantment removal
|
|
|
Jul 25, 2008, 08:05 PM // 20:05
|
#12
|
Academy Page
Join Date: Dec 2007
Location: Las Vegas, NV, USA
Guild: Death Design Cult [DDC]
|
Quote:
Originally Posted by Johny bravo
I find it really annoying that people are blocking my R-spike. I think they should make the following skill
Mirror of Disarming
E - 5
C - 3/4
r - 2s
Effect: If the targeted foe has a wepon spell active that spell is remove. In addition the foe who casted that weapon spell has all his weapon skills disabled for 90 seconds.
That would allow me to spike without having to worry about the pesky blocking mechanic from taht spell
|
I certainly hope I'm not the only person that got the sarcasm inherent in the language of this...
Either way, that does look like something that a certain un-named skill balancer would do.
Back on topic: I whole-heartedly agree that there needs to be a skill or two each for weapon-spell, shout/chant, and item spell removal. Not very many though. Enchantments are still much more prevalent and warrant the number of removal skills associated with them.
|
|
|
Jul 25, 2008, 08:12 PM // 20:12
|
#13
|
Frost Gate Guardian
Join Date: Mar 2008
Guild: Binge And Purge [HET]
Profession: D/W
|
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
|
|
|
Jul 25, 2008, 08:12 PM // 20:12
|
#14
|
Emo Goth Italics
|
Quote:
Originally Posted by RavagerOfDreams
both of those can be removed via an enchantment removal
|
For some reason I think you didn't notice the "That can't be removed" part.
Anyway, I'm with Snow on this one.
Quote:
Originally Posted by Panais
u can do fow with a 3 man group using a skull crack warrior. its a good skill when used correctly
|
It's good on a Proph-only Sword Warrior bar. Apart from that, it's inferior compared to other things.
Last edited by Tyla; Jul 25, 2008 at 08:15 PM // 20:15..
|
|
|
Jul 25, 2008, 08:16 PM // 20:16
|
#15
|
Wilds Pathfinder
Join Date: Aug 2006
Guild: [SoS]
Profession: N/
|
Wow next time i will [sarcasm]insert text[/sarcasm].
I mean I thought the idea itself would help people catch on but the 90s disabling function should have really given it away.
at least 2 people got it
|
|
|
Jul 25, 2008, 10:01 PM // 22:01
|
#16
|
Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
|
Quote:
Originally Posted by Tyla
For some reason I think you didn't notice the "That can't be removed" part.
|
your right i read it wrong the first time
my bad ><
still weapon spells and paragon shouts/chants/anthems need a few ways to stip
|
|
|
Jul 25, 2008, 10:41 PM // 22:41
|
#18
|
Banned
|
Quote:
Originally Posted by Dobermann
This skill, is, in my opinion, and the opinion of many other players one of the most imba skills in the game.
Although it costs 10 energy it is spammable health regen, high chance to block and even more annoyingly UNREMOVEABle
Thats 4 upsides to 1 downside.
Compare that however to what i see as an undeserving elite:
Skull Crack, nobody uses it, ever, exept me when im bored, its adrenaline cost is slightly high and it must interupt the spell in order to inflict dazed.
Thats 2 downsides to 1 upside which can be removed very fast.
If you dont get the point of this thread, im saying weapon of warding needs a nerf. Im not saying that cos i heroway, i dont, i do IV spike, so it will only effect me negatively, however its the bane of r-spike when trying to kill ghostly, high block, health regen, and UNREMOVEABLE
needs something done too it if you ask me...
|
its broken like all weapon spells, and shouts.
|
|
|
Jul 25, 2008, 11:01 PM // 23:01
|
#19
|
I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
|
OP is so clueless I don't even know how to explain.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.
Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.
10 energy is a lot for a guardian.
Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
Last edited by Div; Jul 25, 2008 at 11:04 PM // 23:04..
|
|
|
Jul 25, 2008, 11:33 PM // 23:33
|
#20
|
Krytan Explorer
Join Date: Nov 2007
Guild: [SOS]
Profession: Rt/
|
Quote:
Originally Posted by holymasamune
OP is so clueless I don't even know how to explain.
By your same logic, sig devo is OP because it's short recharge, no energy, big heal, self targetable, can't be pleaked, with only downside being cast time.
Similarly, supportive spirit is fast cast, relatively short recharge, long duration, heals a lot, and acts as a cover ench.
10 energy is a lot for a guardian.
Carebear Sardelac mods can feel free to delete this post because I think the OP is bad.
|
Agreed, and everyone who thinks weapon spells are "unfair" because they can't be removed are playing the game incorrectly.
If you can't beat a foe who's under ANY weapon spell...your team build is bad. Most likely you're either an AB pupgger who thinks they should be able to kill everyone on their own, or you're a clueless PvE player who has no idea how to build a H/H team for a given area.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Similar Threads
|
Thread |
Thread Starter |
Forum |
Replies |
Last Post |
VoiD3d |
Price Check |
2 |
Apr 21, 2007 10:58 AM // 10:58 |
zwei2stein |
Game Bugs [Archive] |
0 |
Mar 10, 2007 07:31 PM // 19:31 |
Weapon of Warding bug...?
|
rwk87 |
Questions & Answers |
2 |
Jun 11, 2006 11:59 AM // 11:59 |
Skills - Weapon Of Warding
|
Guild Wars Guru |
The Campfire |
0 |
Feb 17, 2006 11:01 PM // 23:01 |
All times are GMT. The time now is 03:06 PM // 15:06.
|